Each picture is a Game view capture of a scene in play mode. Open the scene in Unity and press Play to try it. See Example scenes.
DemoMenuThe demo menu: a card for each sample scene. Assets/UIToolbox/DemoMenu.unityDeclarativeWindows, a dock zone and the toolbar, declared in UXML. Assets/UIToolbox/Examples/Scenes/Declarative.unityWorkspaceDemoGlass windows on a desktop, with three layout presets and a command palette. Assets/UIToolbox/Examples/Scenes/WorkspaceDemo.unityStylesEach control in the theme and in the Neon, Paper and Terminal style families. Assets/UIToolbox/Examples/Scenes/Styles.unityPlanetsDetail windows for scene objects, a main menu and example screens. Assets/UIToolbox/Examples/Scenes/Planets.unityKingdomA medieval strategy screen with its own look. Assets/UIToolbox/Examples/Scenes/Kingdom.unityFirefightA shooter HUD with its own look. Assets/UIToolbox/Examples/Scenes/Firefight.unityLocalizationThe controls in four languages, here in French. Assets/UIToolbox/Examples/Scenes/Localization.unityFactoryA factory dashboard with charts and gauges. Assets/UIToolbox/Examples/Scenes/Factory.unityGameMenuA game main menu. Assets/UIToolbox/Examples/Scenes/GameMenu.unityInventoryTwo inventories with drag and drop: slots, and items of different shapes. Assets/UIToolbox/Examples/Scenes/Inventory.unityShopA shop. Assets/UIToolbox/Examples/Scenes/Shop.unityCharacterSheetA character sheet. Assets/UIToolbox/Examples/Scenes/CharacterSheet.unityQuestJournalA quest journal. Assets/UIToolbox/Examples/Scenes/QuestJournal.unityDialogueA dialogue screen. Assets/UIToolbox/Examples/Scenes/Dialogue.unitySaveLoadSave slots with a picture of the world. Assets/UIToolbox/Examples/Scenes/SaveLoad.unityLoadingA loading screen. Assets/UIToolbox/Examples/Scenes/Loading.unityRetroPCAn old computer in a room, with the desktop on its monitor. Assets/UIToolbox/Examples/Scenes/RetroPC.unityGatheringGame notifications: pickups with an icon and a count, quests and a full backpack. Assets/UIToolbox/Examples/Scenes/Gathering.unityDrillerA mining game: a hidden map that the radar shows, and shops on top. Assets/UIToolbox/Examples/Scenes/Driller.unityGlassDemoFrosted glass panels over a moving scene. Assets/UIToolbox/Examples/Scenes/GlassDemo.unityAnimationsDemoFive ways to animate, each with its code. Assets/UIToolbox/Examples/Scenes/AnimationsDemo.unityGameSkinsOne set of game windows in five skins, from 9-sliced art. Assets/UIToolbox/Examples/Scenes/GameSkins.unityParticlesDemoUI particles: coins that fly to a counter, bursts and trails. Assets/UIToolbox/Examples/Scenes/ParticlesDemo.unityBindingsConverters and two-way bindings in UXML, for a hero and for the shapes of the scene. Assets/UIToolbox/Examples/Scenes/Bindings.unityUnitsOne inspector for a selection of units. Assets/UIToolbox/Examples/Scenes/Units.unityDemoDocsThe documentation on the docs screen of the demo menu. Assets/UIToolbox/DemoMenu.unity