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Screenshots

Each picture is a Game view capture of a scene in play mode. Open the scene in Unity and press Play to try it. See Example scenes.

DemoMenu example scene
DemoMenuThe demo menu: a card for each sample scene. Assets/UIToolbox/DemoMenu.unity
Declarative example scene
DeclarativeWindows, a dock zone and the toolbar, declared in UXML. Assets/UIToolbox/Examples/Scenes/Declarative.unity
WorkspaceDemo example scene
WorkspaceDemoGlass windows on a desktop, with three layout presets and a command palette. Assets/UIToolbox/Examples/Scenes/WorkspaceDemo.unity
Styles example scene
StylesEach control in the theme and in the Neon, Paper and Terminal style families. Assets/UIToolbox/Examples/Scenes/Styles.unity
Planets example scene
PlanetsDetail windows for scene objects, a main menu and example screens. Assets/UIToolbox/Examples/Scenes/Planets.unity
Kingdom example scene
KingdomA medieval strategy screen with its own look. Assets/UIToolbox/Examples/Scenes/Kingdom.unity
Firefight example scene
FirefightA shooter HUD with its own look. Assets/UIToolbox/Examples/Scenes/Firefight.unity
Localization example scene
LocalizationThe controls in four languages, here in French. Assets/UIToolbox/Examples/Scenes/Localization.unity
Factory example scene
FactoryA factory dashboard with charts and gauges. Assets/UIToolbox/Examples/Scenes/Factory.unity
GameMenu example scene
GameMenuA game main menu. Assets/UIToolbox/Examples/Scenes/GameMenu.unity
Inventory example scene
InventoryTwo inventories with drag and drop: slots, and items of different shapes. Assets/UIToolbox/Examples/Scenes/Inventory.unity
Shop example scene
ShopA shop. Assets/UIToolbox/Examples/Scenes/Shop.unity
CharacterSheet example scene
CharacterSheetA character sheet. Assets/UIToolbox/Examples/Scenes/CharacterSheet.unity
QuestJournal example scene
QuestJournalA quest journal. Assets/UIToolbox/Examples/Scenes/QuestJournal.unity
Dialogue example scene
DialogueA dialogue screen. Assets/UIToolbox/Examples/Scenes/Dialogue.unity
SaveLoad example scene
SaveLoadSave slots with a picture of the world. Assets/UIToolbox/Examples/Scenes/SaveLoad.unity
Loading example scene
LoadingA loading screen. Assets/UIToolbox/Examples/Scenes/Loading.unity
RetroPC example scene
RetroPCAn old computer in a room, with the desktop on its monitor. Assets/UIToolbox/Examples/Scenes/RetroPC.unity
Gathering example scene
GatheringGame notifications: pickups with an icon and a count, quests and a full backpack. Assets/UIToolbox/Examples/Scenes/Gathering.unity
Driller example scene
DrillerA mining game: a hidden map that the radar shows, and shops on top. Assets/UIToolbox/Examples/Scenes/Driller.unity
GlassDemo example scene
GlassDemoFrosted glass panels over a moving scene. Assets/UIToolbox/Examples/Scenes/GlassDemo.unity
AnimationsDemo example scene
AnimationsDemoFive ways to animate, each with its code. Assets/UIToolbox/Examples/Scenes/AnimationsDemo.unity
GameSkins example scene
GameSkinsOne set of game windows in five skins, from 9-sliced art. Assets/UIToolbox/Examples/Scenes/GameSkins.unity
ParticlesDemo example scene
ParticlesDemoUI particles: coins that fly to a counter, bursts and trails. Assets/UIToolbox/Examples/Scenes/ParticlesDemo.unity
Bindings example scene
BindingsConverters and two-way bindings in UXML, for a hero and for the shapes of the scene. Assets/UIToolbox/Examples/Scenes/Bindings.unity
Units example scene
UnitsOne inspector for a selection of units. Assets/UIToolbox/Examples/Scenes/Units.unity
DemoDocs example scene
DemoDocsThe documentation on the docs screen of the demo menu. Assets/UIToolbox/DemoMenu.unity